Purchasing a magic item requires time and money to seek out and contact people willing to sell items. Even then, there is no guarantee a seller will have the items a character desires.
How It Works. A character spends time and gold searching for a buyer. If one is found, they roll to determine the item's price based on its rarity and may attempt to haggle for a better deal. (See +Buying in Discord to view tables)
Carousing is a default downtime activity for many characters. Between adventures, who doesn’t want to relax with a few drinks and a group of friends at a tavern?
How It Works. The character spends a minimum of 10gp to cover expenses (50 gp for the middle class, 250gp for the upper class) and makes a Charisma (Persuasion) check. (See +Carousing in Discord to view tables)
A character who has the time, the money, and the needed tools can use downtime to craft armor, weapons, clothing, or other kinds of nonmagical gear.
How It Works The character must have proficiency in the Arcana skill or the right tool (or pay an expert 2gp per day). In addition, legendary magic items also require an exotic material to complete, and if such a material is added to a non-legendary item, the GM may grant it a special bonus based on the material’s properties. (See +Crafting in Discord to view tables)
Sometimes it pays to be bad. This activity gives a character the chance to make some extra cash, at the risk of arrest.
How It Works. The character must make a series of checks, with the DC for all the checks chosen by the character according to the amount of profit sought from the crime. (See +Crime in Discord to view tables)
Selling a magic item is by no means an easy task. Con artists and thieves are always looking out for an easy score, and there’s no guarantee that a character will receive a good offer even if a legitimate buyer is found. Magic items can also generally be sold in-game.
How It Works. A character spends time and gold to spread word of the desired sale. If a buyer is found, they gain the item's price based on its rarity and may attempt to haggle for a better deal. (See +Selling in Discord to view tables)
Games of chance are a way to make a fortune — and perhaps a better way to lose one.
How It Works. The character declares their bets of at least 10 gp (maximum of 1,000 gp) and must make a series of checks, with a DC determined at random. (See +Gambling in Discord to view tables)
With time and patience, anyone who can cast a spell can transfer a spell to a scroll, creating a spell scroll.
How It Works. The character must have proficiency in the Arcana skill or Calligrapher's Supplies (or pay an expert 2gp per day) and must provide any material components required for the casting of the spell. Moreover, the spell must be among the character’s known spells, in order to scribe a scroll of that spell. (See +Scribing in Discord to view tables)
Pit fighting includes boxing, wrestling, and other nonlethal forms of combat in an organized setting with predetermined matches.
How It Works. The character must make a series of checks, with a DC determined at random, for a chance to earn gold. (See +Pit in Discord to view tables)
When a character wants to change a spell in a minor way, they can spend their time studying and revising it.
How It Works. Spellcrafting requires 5 days of effort per spell level and costs 100 gp per spell level. A spellcaster can modify their spells in various ways. (See +Spellcrafting in Discord to view tables)
Characters with a religious bent might want to spend downtime in service to a temple, either by attending rites or by proselytizing in the community. Someone who undertakes this activity has a chance of winning the favor of the temple’s leaders.
How It Works. The character chooses to make either an Religion check or a Persuasion check. (See +Religious in Discord to view tables)
Given enough free time and the services of an instructor, a character can learn a language or pick up proficiency with a tool.
How It Works. The time can be reduced by the character’s Intelligence modifier (penalties doesn’t increase the time needed) by 5 days and 25gp. Ex. A character with a 20 Intelligence (+5 modifier) would only spend 25 days and 125gp for training. No rolls are needed for training. (See +Training in Discord for more information)
Forewarned is forearmed. The research downtime activity allows a character to delve into lore concerning a monster, a location, a magic item, or some other particular topic.
How It Works. The character declares the focus of the research (a specific person, place, or thing) and makes an Intelligence check with a +1 bonus per 50 gp spent beyond the initial 50 gp, to a maximum of +6. In addition, a character who has access to a particularly well-stocked library or knowledgeable sages gains advantage on this check. (See +Research in Discord to view tables)
A class represents an area of specialization and offers different features as you level up. If you decide to make this change, choose another class or subclass and replace all your old features with the new features that are for your new level and lower.
Sudden Change
Sometimes a character undergoes a dramatic transformation in their beliefs and abilities. When a character experiences a profound self-realization (or gets bored of their current build) or faces an entity or a place of overwhelming power, beauty, or terror, the DM might allow an immediate subclass change. (See +Retraining in Discord for more information)
When all else fails, an adventurer can turn to an honest trade to earn a living. This activity represents a character’s attempt to find temporary work, the quality and wages of which are difficult to predict.
How It Works. A worker earns a varied amount of gold based off their tier: (See +Work in Discord to view tables)
Strongholds can be combined into a Castle if multiple areas are built together, giving all players with Strongholds a benefit. Each stronghold belongs to only one person and comes with a special room that enhances that class' abilities. Some abilities only for for the Stronghold owner and some work for anyone who is part of the Castle.
How It Works. A character spends downtime constructing a chosen stronghold (Keep, Temple, Tower, or Establishment) along with a special room based on their class. Strongholds can be upgraded over time by investing additional gold and effort. (See +Stronghold in Discord to view tables)
Sometimes the best thing to do between adventures is relax. Whether a character wants to refresh their Stronghold abilities or needs to recover from injuries, relaxation is the ideal option for adventurers who need a break. This option is also ideal for players who don’t want to make use of the downtime system.
How It Works. While relaxing, a character gains advantage on saving throws to recover from long-acting diseases and poisons. In addition, at the end of the week, a character can end one effect that keeps the character from regaining hit points, refresh their Stronghold abilities, or can restore one ability score that has been reduced to less than its normal value. This benefit cannot be used if the harmful effect was caused by a spell or some other magical effect with an ongoing duration.